---
title: "Lua modules"
output: rmarkdown::html_vignette
vignette: >
%\VignetteIndexEntry{Lua modules}
%\VignetteEngine{knitr::rmarkdown}
%\VignetteEncoding{UTF-8}
---
```{r, include = FALSE}
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
```
The [Introduction to `luajr`](luajr.html) vignette shows you how to get started
with calling Lua code from R. This vignette shows you how to integrate Lua code
into your R package, either for internal use within the package or for direct
use by your package's users.
Generally when you want to include Lua code in your package, it means that you
want to include one or more functions written in Lua either internally in your
package or as an outward-facing function for your users.
In Lua, the standard way to write a "module" -- Lua's equivalent of R's
packages -- is to put together a Lua script that returns a table, where the
table contains all the functions (or variables) that the module should export.
The script can also contain local functions or variables that are accessible
only within the module itself, and the module is then loaded with Lua's
`require` function. For example, you may have a script `mymodule.lua`
containing this Lua code:
```Lua
local mymodule = {}
mymodule.fave_name = "Nick"
function mymodule.greet(name)
print("Hello, " .. name .. "!")
if name == mymodule.fave_name then
print("Incidentally, that's a great name. Nice one.")
end
end
return mymodule
```
This returns a Lua table containing the function `greet`, which in turn makes
use of the module variable `fave_name`. In Lua, to use this module, you would
write something like:
```Lua
local mymod = require "mymodule"
mymod.greet("Janet")
```
Here, Lua's `require` looks for a script called `mymodule.lua` in a few places,
including the current working directory. For more information on Lua modules,
see the [Lua wiki](http://lua-users.org/wiki/ModulesTutorial) and the
[Lua manual](https://www.lua.org/manual/5.4/manual.html#pdf-require).
You can use a similar technique to load functions from a Lua module into R as
follows. The recommendation is that you put `mymodule.lua` in your package
directory under the subdirectory `inst/Lua`. Suppose your package is called
`"mypackage"` and your module file is `inst/Lua/mymodule.lua`. Then, somewhere
in your R package scripts, declare the module using `lua_module()`:
```R
# Package module
module <- lua_module("Lua/mymodule.lua", package = "mypackage")
```
and also declare the function using `lua_import()` (you can document and
export the function as normal, e.g. with `roxygen2` syntax in the example
here):
```R
#' Greet the user
#'
#' This function gives a cheerful greeting to the user.
#'
#' @export
greet <- function(name) lua_import(module, "greet", "s")
```
Note that `lua_import(...)` must be the only statement comprising the function
body. Within the call to `lua_import()`, we are supplying (1) the
previously-declared module, (2) the name of the Lua function within the module,
and (3) an argcode to define how the function parameters will be interpreted as
Lua variables.
With the example above, the first time your package user calls `greet()`, the
call to `lua_import()` will first make sure the module is properly loaded and
then call the Lua function. It will also overwrite the existing body of
`greet()` with a direct call to the Lua function so that subsequent calls to
`greet()` execute as quickly as possible.
In some cases, you may want to do some processing or checking of function
arguments in R before calling the Lua function. You can do that with a
"two-step" process like this:
```R
greet0 <- function(name) lua_import(mymod, "greet", "s")
greet <- function(name) {
if (!is.character(name)) {
stop("greet expects a character string.")
}
greet0(name)
}
```
You can also manipulate non-function values within your module. For example,
if you wanted to change the "special" name recognized by `greet()`, you could
write in R:
```R
mymod["fave_name"] <- "Janet"
```
For more details, see the documentation for `lua_module()`.
Finally, a word on Lua states. By default, any module is automatically loaded
into a newly-created Lua state. There may be times when you wish to load the
module into a specific state, such as the default `NULL` state or anything
else.
To do this in your package, you need to assign this state to `mymod$L` after
the module is declared but before any functions are imported. This is easy to
do by using `.onLoad()`. Simply include in your package:
```R
.onLoad <- function(libname, pkgname)
{
mymod$L <- NULL
}
```
This is assigning `NULL` (i.e. the default Lua state shared with the user of
your package) to the state used by the module, but you can also supply another
state, e.g. one opened by `lua_open()`.