‘Lottie’ offers several methods for controlling various aspects of animations, and ‘shinyLottie’ provides options for calling these methods when initialising the animation or updating them at a later point. The table below documents the most common methods:
| Method | lottie_animation()argument | ‘shinyLottie’ Function | 
|---|---|---|
| Loop | loop | lottie_setLoop() | 
| Autoplay | autoplay | lottie_play(),lottie_pause(), andlottie_stop() | 
| Speed | speed | lottie_setSpeed() | 
| Direction | direction | lottie_setDirection() | 
| Play Segments | playSegments | lottie_playSegments(),lottie_goToAndStop(), andlottie_goToAndPlay() | 
| Set Subframe Rendering | setSubFrame | lottie_setSubFrame() | 
| Destroy | N/A | lottie_destroy() | 
To demonstrate this, the example below initialises an animation using
lottie_animation() with a speed value of 2,
causing the animation to play twice as fast as normal. We can then use a
reactive event, triggered by clicking the button, to update the speed to
a value of 0.5 (causing it to play twice as slow as normal) using
lottie_setSpeed().
library(shiny)
library(shinyLottie)
ui <- fluidPage(
  include_lottie(),
  lottie_animation(
    path = "shinyLottie/example.json",
    name = "my_animation",
    speed = 2
  ),
  actionButton("updateSpeed", "Set Speed to 0.5")
)
server <- function(input, output, session) {
  observeEvent(input$updateSpeed, {
    lottie_setSpeed(speed = 0.5, name = "my_animation")
  })
}
shinyApp(ui, server)Note that when calling lottie_setSpeed(), we reference
the name of the animation we wish to target (in this case,
"my_animation"). This is consistent across virtually all
‘shinyLottie’ functions, allowing for fine control over the animations
in your ‘shiny’ app (i.e. being able to update the speed of a single
animation, rather than all animations). Alternatively, the default
default name value of "all" can be used to
target all animations in the app.
Finally, if you want to call a ‘Lottie’ method for which
‘shinyLottie’ does not provide a function for, this can be achieved
using lottie_callMethod().
‘Lottie’ animations have a number of properties that can be queried
during runtime. The example below demonstrates how to query the
‘playCount’ property of an animation using
lottie_getProperty().
library(shiny)
library(shinyLottie)
ui <- fluidPage(
  include_lottie(),
  lottie_animation(
    path = "shinyLottie/example.json",
    name = "my_animation"
  ),
  actionButton("getProperty", "Update Play Count"),
  textOutput("playCountOutput")
)
server <- function(input, output, session) {
  observeEvent(input$getProperty, {
    lottie_getProperty(name = "my_animation", property = "playCount")
  })
  observe({
    req(input$playCount)
    output$playCountOutput <- renderText({
      paste("Play Count:", input$playCount)
    })
  })
}
 shinyApp(ui, server)