[Rd] Compiling R for the Sony Playstation 3?

Barry Rowlingson b.rowlingson at lancaster.ac.uk
Fri Aug 3 18:55:49 CEST 2007

elw at stderr.org wrote:

> Beyond that, there may be a few more things that can be done to make R run 
> "stupidly fast" on ps3 or IBM Cell blades.

  Wouldn't the right way to go here be to make it use the PS3 graphics 
hardware, in a http://www.gpgpu.org/ kind of way? Or are the Cell 
processors on the PS3 graphics processors too?

  Of course if you are doing this for fun I'd like to see a Nintendo Wii 
port, just so I can play Super Mario Generalised Linear Modelling by 
waving the controller around.


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