[Rd] Computer algebra in R - would that be an idea??
jago at mclink.it
Tue Jul 19 12:16:58 CEST 2005
On 17/lug/05, at 20:55, Ayal Pinkus wrote:
>> R builds fine under Windows (though you need to pay attention to
>> the details
>> which are in the (binary) distribution in the pdf files, in
>> particular: `R
>> Installation and Administration Manual', a html copy is also on the
>> and the README* and INSTALL files in src/gnuwin32/ ). These
>> details look
>> tedious at first, and you may have to install a few things, but it
>> keeps the
>> sources closely tied between Windoze and the Unixish operating
>> systems on
>> which many of us prefer to develop.
> Ok. Unfortunately I work on a Mac OS X at home (I have access to
> Windows, MS DevStudio
> at work but want to keep work and hobby separate). I do work with
> Xcode (have to
> delve deeper in to Cocoa still though). Can integration also be done
> on Mac OS X?
As Peter said there few r-core members working on OS X me and Simon
are in charge for the GUI at the moment, but Luke T. and Thomas L.
have also mac.
I'll be happy to provide any help I can but this summer I'll have
difficulties with internet connections.
There is no project file for R itself but there is one for R.app. R
builds with standard ./configure, make etc.
In R.app you'll find a Cocoa class called REngine which you can
probably look at.
> If I understood correctly you go the COM route for integration on
> CrystalSpace is a 3d engine that has a COM simulation layer for Unix-
> style platforms
> I think (last time I looked was a few years back). It would
> essentially be a thin layer
> to implementations of abstract classes.
> I did download R for Mac OS X. It is quite a nice package! I wish I
> had looked at it earlier.
> You did a very good job on the user interface.
>> Allow me to add that this sounds very exciting.
> I agree!
> I am working on a Java port at the moment. I will try to make some
> time later this evening
> or perhaps somewhere this week.
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